2011年1月31日星期一

妹,看你有冇這product? Shot-Counter Brings Video-Game Guns to Real Life

Ah-ah. I know what you're thinking: 'Did he fire six shots, or only five?' Well, to tell you the truth, in all this excitement I kind of lost track myself. But, being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya, PUNK?

You know what? Dirty Harry might have been dirty, but he wasn't stupid. Even a kid can count up to six. Harry knew how many shots he had fired.

But what of today's shootists, their brain-finger connections honed by video-games, but at the same time their memories are softened by always-on information. Could the average American adult keep track of his ammo? With Michael Ciuffo's shot-counter, he won't have to. Watch this video, and try to remember that it is real-life, not a first-person-shooter. The slo-mo starts just after a minute in.

The counter uses an accelerometer to measure the recoil acceleration at each shot, and the brain is an ATTiny 2313 micro controller running on a pair of AAA batteries. The sensitivity can be adjusted from 0G to 50G, and there is software trickery to stop secondary vibrations from being detected.

Cranking down the sensitivity means that bumps and whacks won't cause false readings. Michael says that in order to fool the sensor "You would need to smack it hard enough to produce 22.5gs of acceleration directly on the muzzle of the gun." He also says it should be fast enough to keep up with any weapon that "fires fewer than 900 rounds per minute."

Such is the reaction to the videos on his YouTube channel that Michael plans to put up a site and start selling these things, either whole or in kit form. Real-life Gears of War, here we come.

Bullet Counter official test [Michael Ciuffo / YouTube via Kotaku]

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