2015年4月30日星期四

Derik Chan shared X100T: Some other things while we’re here with you.

Derik Chan
shared the story, X100T: Some other things while we're here, with you on Flipboard.
X100T: Some other things while we're here
X100T: Some other things while we're here
wordpress.com / dantestella Since the original piece inadvertently left out a few items, here they are. Effects of face recognition. The prolonged use of face recognition brings a... read more
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Derik Chan shared Comparing the Fuji 56 f/1.2 And The Canon 85 f/1.2 Lenses with you.

Derik Chan
shared the story, Comparing the Fuji 56 f/1.2 And The Canon 85 f/1.2 Lenses, with you on Flipboard.
Comparing the Fuji 56 f/1.2 And The Canon 85 f/1.2 Lenses
Comparing the Fuji 56 f/1.2 And The Canon 85 f/1.2 Lenses
weshootfuji.com / scottbourne All Photographs Copyright Scott Bourne – All Images Made With Fuji X-T1 & Fuji 56 f/1.2 Lens Hand Held – also note that these images were all shot at ... read more
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Time Warner CEO ‘pretty confident’ Apple TV service is on the way [feedly]



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Time Warner CEO 'pretty confident' Apple TV service is on the way
// Cult of Mac

We're finally going to get the TV experience we deserve. Photo: Jim Merithew/Cult of Mac

We're finally going to get the TV experience we deserve. Photo: Jim Merithew/Cult of Mac

Apple's streaming TV service has long been a force of fodder for the rumor mill, but according to Time Warner CEO Jeff Bewkes, it's already a foregone conclusion.

During Time Warner's earning's call on Wednesday, Bewkes told investors that he's 'pretty confident' will launch a service that streams TV over the Internet, and we might not have to wait much longer to finally see it.

"We think Apple is very forward-thinking about television," Bewkes said, according to a CNET report. "It's no surprise to anyone that Apple would be interested in launching a TV product."

Time Warner inked a deal with Apple recently as the launch partner of HBO Now, which is owned by Time Warner. Various rumors have claimed for over a year that Apple is working a Sling TV-style service that would allow iPhone, iPad, and Apple TV users to stream channels that normally require a cable subscription to their devices for a monthly fee.

HBO CEO Richard Plepler said on the earnings call that HBO 'couldn't be more pleased' with it's Apple partnership that gave users a one month of free HBO Now. "We got out of the gate very fast with Apple," Plepler said. "We see a lot of momentum there."

Tim Cook also hinted during the company's Q2 2015 earnings call this week that Apple is looking to make a big play in TV

"I think we're in the early stages of some major major changes in media," said Cook. "I think Apple can be a part of that."

As part of its HBO Now promotion, Apple dropped the price of the Apple TV down to $69. Previous rumors have hinted that an updated Apple TV could be released this year with third-party applications to go with the new streaming service. Shipping times of the Apple TV have currently slipped to 1-2 weeks ahead, but we'll have to wait from WWDC in June before we get our first glimpse of the changes coming to Apple's little black box.

Via: CNET


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A skeptic’s Apple Watch diary: Day 7, decision time [feedly]



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A skeptic's Apple Watch diary: Day 7, decision time
// 9to5Mac

weather
I outlined in my first diary piece why I decided to out an Apple Watch to the test, despite being skeptical about the value of smartwatches. The short version is that there's only one way to judge a new product category, and that's by living with it for a while.

I set an arbitrary test period of one week because I think that's long enough to determine if and how I use it, and what difference it makes to my everyday life. I do recognize that a week isn't long enough for the ultimate test: will it have been consigned to a drawer two or three months down the line? But I figured you wouldn't want to wait quite that long for my verdict.

Let's start with what have now been very firmly identified as non-issues …

Look & feel is a non-issue because I'm totally used to both now. I'm no longer conscious of having something on my wrist, and it now looks perfectly normal to me. Nothing to see here, move along.

Battery-life is the same. The watch has comfortably made it through a full day every single day (though bear in mind I'm using the 42mm model, with its presumably larger battery). So let's move swiftly along to the user-interface.

I said last time that the UI is very well thought-through, and quickly became second-nature. That remains my view. That's not to say it's perfect: I have discovered a few glitches along the way. Let me give a few examples.

shortlook_calendar_2x

When you get a notification, Apple says you see a 'short glance' when you first raise your wrist, and then – if you continue to hold your wrist up – it automatically switches to the 'long glance,' with more detail. In reality, the short glance is so brief that I can't even tell you what most of them look like: by the time I've raised my wrist and looked at it, it is already scrolling off into the long glance. The short glance is pointless as it stands. In fact, from the glimpses I've seen, they are pointless period.

stand

Second, the stand reminders, where the watch prompts us to stand up for at least one minute per hour, lack intelligence. The watch can't tell when I'm standing, only when I'm moving, so it's a bit irritating to be reminded to stand when I already am. Also, when it gives my 'standing times' tally for the day, it only seems to count the times I responded to the alert, not all the other times I was standing in between alerts.

notifications

Third, the watch sends notifications for messages even when I've already replied to them on my phone, iPad or Mac. The watch notification shows the reply I sent, so it really should be able to work out that the watch alert is superfluous.

This leads into a broader complaint I have about the Apple ecosystem. I get notifications for many things on all of my Apple devices. A calendar alert, for example, appears on my Mac, iPad, iPhone and Watch – and I have to individually dismiss them from all four devices. At the very least, dismissing it on one should dismiss it on all. Better yet would be to figure out from activity which one I'm actively using, send it to that one first and only send it elsewhere – say 30 seconds later – if I fail to respond. Perhaps for watch owners, send it first to the watch – if you are wearing it – then on to other devices.

timer

Fourth, the watch needs a little more intelligence in regard to actively-running apps. By default, when you raise your wrist spontaneously (that is, not in response to a notification), it displays the watch face. That's what I want most of the time, but there are times when I want to see the currently-running app instead. For example, if I set a countdown timer for 10 minutes while cooking, it's a pretty sure-fire bet that's what I want to see when I raise my wrist five minutes later; instead, I get the watch face.

Sure, there are a couple of workarounds for this. I could change the default behaviour to display the last-run app. Or I could add the timer to my watch face as a complication. But I don't want to do either of these things just as a one-off, only to have to switch them back again afterwards. I'd like the watch to be able to figure out for itself very obvious things like a timer set for a short time.

I could go on, but the bottom-line is that these are all very minor complaints, and I could come up with equivalent ones for iOS or OS X. In general, the UI works well and the watch mostly behaves as you'd expect it to.

sleeve1

One issue I raised before, not as a complaint about the watch but as a question mark about its usefulness for at-a-glance alerts, is that some of the time the watch is tucked away beneath a sleeve. With slimfit shirts, the 'flick your wrist to uncover the watch' trick doesn't work, and uncovering the watch when wearing a cycling jacket is not something I can do one-handed, so it's actually easier for me to reach into my pocket for my phone.

As an experiment, I tried wearing it outside my jacket sleeve. I wasn't 100% sure this would work, as Apple talked about skin contact being needed to keep it unlocked, but it seems this is just for Apple Pay. For most usage, the watch works with or without skin contact: unlock it once, and it remains unlocked.

There were just enough holes in the watch strap to wrap around my cycling jacket sleeve. What I noticed, however, is that while I could still use the watch, most notifications stopped. Not all, but most. However, going into the companion app, into General and then sliding Wrist Detection off solved this: I once again got notifications on the watch.

Of course, losing skin contact means you lose heart-rate data, and that also means you lose other data, like calories. But, as I say, I'm not really into fitness stats, so that's not a big deal for me.

main

One reader, Maxeichbaum, made an excellent suggestion in the comments to my previous diary entry. If I wanted to complete my test of how useful it is, I should leave it off for a day and see whether I missed it.

Given the short nature of my test, just one week, I opted to leave it off for an evening out. The result? Yes, I missed it.

Not in the way I would my iPhone or iPad. I wasn't getting the shakes, or glancing nervously toward the exit wondering how soon I could leave to get back my beloved gadget. But when the phone bleeped from my pocket, I looked at my empty wrist and it felt like just a tiny bit of a hassle to have to reach for my phone instead.

podcast

So, the look & feel works, the UI works, I found a workaround for my cycling issue – and I did miss it a bit when I went out without it. So what's my verdict, and am I keeping it?

I completely go along with the consensus view on this: nobody needs an Apple Watch. It doesn't do anything you can't do without your iPhone aside from heart-rate monitoring, and there are much cheaper ways to get that.

Is it useful anyway? Honestly? Mildly. There are times when it's undeniably a bit more convenient to see notifications on my wrist rather than my phone. If I missed a bit of a podcast, backing up on the watch is marginally more convenient than taking the phone out of my pocket. You can say that Passbook is more convenient on your wrist, no longer having to juggle passport, phone and bag at the airport departure gate. It will be nice not to have to get my phone out of my pocket to pay for something once Apple finally brings Apple Pay to the UK. And so on.

But really, there's no killer app – at least, not yet. And nothing which honestly justifies five hundred bucks. I ought to stick it on eBay, pocket the profit and buy something more useful.

I could underline that 'not yet' part of the killer app, and point to the fact that the more apps there are out there, the more useful the watch becomes, and any one of those future apps could turn out to be my own personal killer app.

I could also, as several of you pointed out, argue that keeping it makes sense because it's my job to write about Apple stuff. Maybe there would be interest in one last diary piece, some way down the road, looking at my long-term experience. Maybe I'll want to review Apple Watch apps, or stands.

But all that would be post-hoc rationalization. The truth is, I'm keeping it, as you all correctly predicted, for the reason you all correctly predicted: because I'm a gadget guy, and it's a cool gadget. I don't need it. It's not justified. But, despite my initial skepticism, I like it – so I'm keeping it. Sorry to all those who wanted to buy it …


Filed under: Apple Watch Tagged: Apple watch, Apple Watch diary, Apple Watch review, Apple Watch test, Apple Watch trial, Apple Watch useful

For more news on Apple watch, Apple Watch, and Apple Watch diary continue reading at 9to5Mac.

What do you think? Discuss "A skeptic's Apple Watch diary: Day 7, decision time" with our community.


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純黑外殼配鮮橙色內籠 Cougar Solution 2 機箱 [feedly]



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純黑外殼配鮮橙色內籠 Cougar Solution 2 機箱
// 電腦領域 HKEPC Hardware

Cougar 針對電競用家推出了不同的電腦產品,當中包括有電腦機箱,其中集多功能於一身的 Solution 2 當然不得不提,其內部結構兼容大部份玩家會選用的電腦硬件例如繪圖卡,同時亦針對高階硬件的發熱量,增設不同的通風散熱,內部亦採用黑及鮮橙的撞色設計,完全帶出 Cougar 的產品形象。
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2015年4月29日星期三

World’s first gold-plated Apple Watch looks just like a real Edition [feedly]



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World's first gold-plated Apple Watch looks just like a real Edition
// Cult of Mac

apple-watch-edition-fake

This fake Apple Watch Edition looks like the real deal. Photo: The Time Preserve

Casey Neistat showed us a brilliant way to turn your cheapo Apple Watch into a luxurious gold Edition, but if you'd like to make your fake Edition look just like the real thing, you can now get it gold plated for a fraction of the cost of Katy Perry's.

The Time Preserve watch restoration company is promises to match the exact tones yellow and rose color tones of of Jony Ive's custom gold , thanks to custom-formulated gold electroplating. It's not as cheap as a can of gold spray point, but for just $650, they'll add a 5 to 6 micron thick coat of gold to any Apple Watch with the Leather, Modern Buckle, or Sport band.

The company posted a picture of what it claims is the world's first gold-plated Apple Watch on its Instagram page today:

gold-plated

Prices for Apple Watch gold-plating cost between $650 – $875, depending on which band you have. That price obviously doesn't include the price of the actual Stainless Steel watch, which you have to provide. Unfortunately, the process doesn't work on the Sport's aluminum body, but if you want something even super flashy, they also have options for Rhodium, Platinum, Palladium, and Ruthenium.


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The world's thinnest transistor is just three atoms thick [feedly]



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The world's thinnest transistor is just three atoms thick
// The Verge

There's a new contender for the world's thinnest piece of electronics — and at three atoms thick, it's going to be hard to beat.

Researchers have discovered a new process for producing ultra-thin transistors, according to a paper published today in Nature. The devices are made from an experimental material known as a transition metal dichalcogenide — also called a TMD. TMDs are exciting because they're so thin, usually appearing as films of just a few atoms, with properties that make them useful for building solar cells, light detectors, or semi-conductors. It's an exciting prospect for physicists and manufacturers alike, but making the materials work consistently has proved extremely difficult.

Today's result unearths the best process yet for manufacturing the materials, giving new hope that the material might someday give rise to atomically thin circuits and sensors. "Our work pushes TMDs to the technologically relevant scale, showing the promise of making devices on that scale," said Saien Xie, one of the lead authors of the paper. "In principle there is no barrier toward [commercial viability]."


"Our work pushes TMDs to the technologically relevant scale."

If the finding does hold up, it could result in a real breakthrough for future generations of electronics. Modern chip manufacturers are already reaching the upper density limit for silicon chips, leading some to predict the end of Moore's Law. If electronics are going to keep getting smaller and faster, we'll need an ultra-thin material that can pack circuits even tighter without overheating or breaking down. It's hard to say whether TMD and graphene will fit the bill — they might still prove unwieldy, leaving chipmakers to make do with silicon — but for anyone dreaming of nanoscale electronics, today's result is an encouraging sign.

TMDs are most often discussed alongside another cutting-edge ultra-thin material: graphene. Both materials can be produced in thicknesses of just a few atoms, which has led many researchers to call them "two-dimensional materials." Used in conjunction, they could eventually produce a new class of atom-thin electronics, either resulting in paper-thin devices — or allowing manufacturers to fit an unprecedented number of circuits into something the same size as a modern processor.

A 99 percent success rate

The Nature paper details a new way of producing TMD, more successful and stable than any previous method. The researchers turned to a proven industrial technique known as "metal organic chemical vapor deposition (or MOCVD). The process starts with two commercially available precursor compounds — diethylsulfide and a metal hexacarbonyl compound — mixed on a silicon wafer and baked at 550 degrees Celsius for 26 hours in the presence of hydrogen gas. The result was an array of 200 ultra-thin transistors with good electron mobility and only a few defects. Just two of them failed to conduct, leaving researchers with a 99 percent success rate.

It's the best production result TMDs have had so far, suggesting the material might one day be used to make ultra-thin electronics. Still, the next step is making sure it can be produced consistently. "The report of new properties is important in order to understand the material, but there is a lack of systematic research on synthesis methods," said Humberto Gutierrez, a physicist at the University of Louisville who also works on ultra-thin materials and was not involved in the paper. "Many of the [previously] reported conditions using chemical vapor deposition cannot be reproduced from one laboratory to another, and the large area films have very low crystal quality."

Hammering out those inconsistencies is crucial if researchers are going to build workable devices out of the new materials. The researchers will also need to be able to produce the TMDs at a lower temperature if they're going to be used in conventional electronics, as many auxiliary materials will combust at 550 Celsius. Still, the biggest concern now is simply expanding on the current results. If researchers can produce the ultra-thin transistors consistently, there will be lots of opportunities to refine the process in the future.


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More Photos Q&A: Finding your photos on a map, and dealing with metadata [feedly]



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More Photos Q&A: Finding your photos on a map, and dealing with metadata
// Macworld

What a difference a week makes! Well, not really. Photos for OS X is one week older, and Mac 911 still has a huge queue of your questions, bug reports, and honest frustrations.

Remember that whenever a software product ships, it's a compromise, and new ones more so than revisions. When 1.0.0 of Photos was released, Apple was already hard at work on 1.0.1, and if it conforms to the usual schedule within one to four weeks, we'll see a doozy of an update that mitigates some of what we're wrestling with now. Endure!

On to your questions.

Where did you go?

Photos' different approach to displaying location information embedded in a photo or video's metadata have caused the most consternation, because Apple has chosen an entirely different approach.

To read this article in full or to leave a comment, please click here


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[分享] Intuitive-Cube 之 iPhone 6 PLUS X-GUARD LEATHER [feedly]



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[分享] Intuitive-Cube 之 iPhone 6 PLUS X-GUARD LEATHER
// Apple iPhone iPad 最棒的華語影音教學網站 - 8,9,12,13,14,22,23,25,39,40,41,42,46,51,69,70,71,74,80,114,115,116



當我為了貪圖幾乎比 iPhone 4S 面積還大的電池而選擇購買 iPhone 6 plus 時,原本慣用 Cube X Guard 配件將 5S 固定在汽車前檔的做法行不通了,開車時只好把手機放在兩腿中間

當時還發了張照片給吉米,問他Cube 有沒有出 6 plus 的殼可以搭配吸盤配件,結果殘念啊,6 plus 太大了沒有開發

上個月的清明假期前,突然在 FB 上看見 Intuitive Cube 廣告有出 6 plus 的皮套,內部可拆卸的保護殼可以搭配 Cube X Guard 配件,趕快上網買了一個,原本預計連假結束就會收到,可是多等了快一週才收到包裹

使用了近一個月,感覺還不賴,可以放幾張常用的信用卡跟一些鈔票,讓我有時出門不用帶塞滿卡片的皮夾



因為有了 5S 時期的使用經驗,因此用起來已經相當順手,逆時鐘旋轉讓快拆卸下,順時鐘旋轉扣緊快拆



保護殼會將手機扣得非常緊,若需拆下保護殼得要用點力氣,不過還好拆卸時並不會刮傷手機

這個大概是裝了吸盤 X Guard 配件的視野



再來這是 6 plus 裝上吸盤的視野



6 plus 會稍微擋到左方 A 柱周邊的視野,可是對於稍微路痴需要靠 Garmin 導航的我,實在需要將手機固定在擋風玻璃啊



這個產品的皮件品質不賴!小小缺點是保護殼有點滑手,讓我很怕單用保護殼時滑手摔機




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Video flashback: 19-year-old Mark Zuckerberg talks about ‘The Facebook’ on CNBC [feedly]



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Video flashback: 19-year-old Mark Zuckerberg talks about 'The Facebook' on CNBC
// BGR

Mark Zuckerberg Facebook

I'm not sure if it should be a source of embarrassment or pride (or perhaps neither), but I was up and running on Facebook back in late 2004, back when Friendster was still the top dog of social networking. As a student at the time, I was able to witness first-hand how quickly Facebook was able to secure a foothold in the daily lives of college students. Writing on "the wall" on your friends' pages, poking people, joining an endless string of groups -- these were just a few of the many fun and quirky features why helped Facebook became an instant hit with students.

Still, at the time no one could have really predicted that Facebook would go on to become a household name, not just in tech, but across the globe. That said, it's always interesting to take a stroll back in time and look at how Facebook was viewed well before it became the de facto social network it is today.

Continue reading...


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藉由 Continuum 的威力,你的 Windows 10 手機也可以變成一台迷你 PC [feedly]



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藉由 Continuum 的威力,你的 Windows 10 手機也可以變成一台迷你 PC
// Engadget 中文版

微軟今天在 Build 上示範了將 Windows 10 Phone 的手機或平板變身為迷你桌電的二合一功能「Continuum」。基本上當手機或平板偵測到滑鼠鍵盤的插入時,就會自動將介面切換到「桌面模式」,提供了開始功能表、工具列等一般只有在桌面環境才會看到的 UI 元件。再將滑鼠鍵盤移除,系統就會跳出一個對話框來,問你要不要恢復到觸控的模式。對於常常出門在外工作,又不想拖著一台大筆電四處跑的人,這個功能看起來很潛力,但手機硬體還要再一輪升級大概才能完整地實作所有的功能。...
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Windows 10 的應用商店將販售桌面軟體 [feedly]



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Windows 10 的應用商店將販售桌面軟體
// Engadget 中文版

Windows 8 一個常常讓人摸不著頭緒的地方,是裡面的軟體分成傳統的桌面軟體,以及適合觸控操作的「Metro-Style」軟體。兩者像是完全不同的兩個世界,一個是大家熟悉的傳統 Windows PC 使用方式,另一個則是走類似 iOS 和 Android 的模式,有自己的啟動介面 (Live Tiles) 和自己的商店。微軟希望在 Windows 10 上打破這點,未來 Windows Store 不僅會有 Metro-style 的 App,也會開始販售 Win32 和 .NET 的軟體,...
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微軟展示 Windows Holographic 上跑 Windows 10 的 app 是什麼樣子 [feedly]



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微軟展示 Windows Holographic 上跑 Windows 10 的 app 是什麼樣子
// Engadget 中文版

當微軟幾個月前發表 Windows Holographic 軟體及 HoloLens 頭戴顯示器的時候,就有提過在上面跑 Windows 10 app 的可能性,如今微軟總算是讓我們看到實際操作起來是什麼樣子。各別的 App 可以自由在虛空中漂浮,或是「掛」在牆上,並依需求自由縮放,一如之前看過的假想影片中那樣。當然,這意味著不同地點的人可以合作進行 3D 建模或其他傳統上在 2D 環境很難達成的協作項目。任何 Windows 10 的 app 都可以在虛空中投射,所以擺脫辦公桌的時代可能很快就...
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Taptic Component Bottleneck Blamed In Part For Apple Watch Supply Shortage [feedly]



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Taptic Component Bottleneck Blamed In Part For Apple Watch Supply Shortage
// Ipad

Screen Shot 2015-04-29 at 5.27.34 PM The Apple Watch is rolling out to customers, but it's taking longer to get into user hands than some might like. A new report out today by The Wall Street Journal puts the blame for the slow rollout primarily on a shortage of Apple Watch Taptic Engine components, caused by issues found in the parts supplied by one supplier in particular. The WSJ author who penned the piece clarified… Read More

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Watch Microsoft's three-hour Build keynote in just nine minutes [feedly]



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Watch Microsoft's three-hour Build keynote in just nine minutes
// The Verge

Microsoft had a lot on the docket for its Build developer conference today, so much that it ran just a hair under three hours. A lot of that was code demos, some third-party code demos, and even more demos that happened to involve code. But there were also some pretty exciting moments too. Things like augmented reality robots, new browsers that are not named Internet Explorer, and Microsoft giving us a look at how developers can bring over their software from Android and iOS. We've condensed these things and more into just nine minutes. If time was money and you were being paid the minimum wage, that's less than a cup of coffee in most places. And you're getting Satya Nadella to boot. Does your sad little Keurig latte offer that? Didn't think so.


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Microsoft’s completely redesigned web browser gets a name: Meet Microsoft Edge [feedly]



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Microsoft's completely redesigned web browser gets a name: Meet Microsoft Edge
// BGR

windows-10-project-spartan-beta

Microsoft isn't done making news at Build 2015. The company just revealed the real name of its next-generation web browser that represents a clean break from the tired Internet Explorer: Microsoft Edge. Ironically, while Edge is supposed to represent a completely new browser, it will still have the same iconic "e" logo that Explorer users have been familiar with for years.

Continue reading...


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Samsung's Mobile Business Sees Major Profit Drop Following iPhone 6 Launch [feedly]



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Samsung's Mobile Business Sees Major Profit Drop Following iPhone 6 Launch
// MacRumors

During its Wednesday earnings call, Apple rival Samsung Electronics reported net profit of 4.63 trillion won ($4.35 billion) for the January to March quarter, a 39% drop from its net profit of 7.49 trillion won in the year ago quarter. A sizable portion of the lost profit came from Samsung's mobile division, which brought in 2.74 trillion won ($2.5 billion) in the first quarter of 2015, vs. 6.43 trillion won in the first quarter of 2014.

Despite the year over year profit loss, Samsung's earnings release highlighted its quarter over quarter improvement and pointed towards increased sales of middle-end smartphones including the Galaxy A series. Samsung doesn't divulge its smartphone sales, but analysts believe the company sold 83.2 million smartphones during the quarter, compared to Apple's 61.2 million.

iphone6-stock
The high number of sales let Samsung regain its title of the worlds largest smartphone maker, but many of those sales were for lower-priced phones and not flagship devices, causing it to lose profit year over year. Much of Samsung's profit loss can be attributed to the introduction of the iPhone 6 and 6 Plus, letting Apple devices compete with Samsung devices on screen size for the first time.

Ahead of the launch of the two larger-screened iPhones, big screens were a feature that set Samsung devices apart from iPhones and drew customers for the South Korean company, but with the iPhone 6 and the 6 Plus, Samsung has lost some of its grasp on customers seeking devices with bigger displays.

Samsung expects its profits to increase during the second quarter following the global launch of the company's new Galaxy S6 and S6 Edge and on the strength of its semiconductor business. According to Samsung, demand for its curved S6 Edge has been high, but limited supplies have restricted sales.


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Huge news: Windows 10 can run reworked Android and iOS apps [feedly]



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Huge news: Windows 10 can run reworked Android and iOS apps
// The Verge

After months of rumors, Microsoft is revealing its plans to get mobile apps on Windows 10 today. While the company has been investigating emulating Android apps, it has settled on a different solution, or set of solutions, that will allow developers to bring their existing code to Windows 10.

iOS and Android developers will be able to port their apps and games directly to Windows universal apps, and Microsoft is enabling this with two new software development kits. On the Android side, Microsoft is enabling developers to use Java and C++ code on Windows 10, and for iOS developers they'll be able to take advantage of their existing Objective C code. "We want to enable developers to leverage their current code and current skills to start building those Windows applications in the Store, and to be able to extend those applications," explained Microsoft's Terry Myerson during an interview with The Verge this morning.


The idea is simple, the execution is a little more complex

The idea is simple, get apps on Windows 10 without the need for developers to rebuild them fully for Windows. While it sounds simple, the actual process will be a little more complicated than just pushing a few buttons to recompile apps. "Initially it will be analogous to what Amazon offers," notes Myerson, referring to the Android work Microsoft is doing. "If they're using some Google API… we have created Microsoft replacements for those APIs." Microsoft's pitch to developers is to bring their code across without many changes, and then eventually leverage the capabilities of Windows like Cortana, Xbox Live, Holograms, Live Tiles, and more. Microsoft has been testing its new tools with some key developers like King, the maker of Candy Crush Saga, to get games ported across to Windows. Candy Crush Saga as it exists today on Windows Phone has been converted from iOS code using Microsoft's tools without many modifications.

"At times we've thought, lets just do iOS."

During Microsoft's planning for bringing iOS and Android apps to Windows, Myerson admits it wasn't always an obvious choice to have both. "At times we've thought, let's just do iOS," Myerson explains. "But when we think of Windows we really think of everyone on the planet. There's countries where iOS devices aren't available." Supporting both Android and iOS developers allows Microsoft to capture everyone who is developing for mobile platforms right now, even if most companies still continue to target iOS first and port their apps to Android at the same time or shortly afterward. By supporting iOS developers, Microsoft wants to be third in line for these ported apps, and that's a better situation than it faces today.

Alongside the iOS and Android SDKs, Microsoft is also revealing ways for websites and Windows desktop apps to make their way over to Windows universal apps. Microsoft has created a way for websites to run inside a Windows universal app, and use system services like notifications and in-app purchases. This should allow website owners to easily create web apps without much effort, and list those apps in the Windows Store. It's not the best alternative to a native app for a lot of scenarios, but for simple websites it offers up a new way to create an app without its developers having to learn new code languages. Microsoft is also looking toward existing Windows desktop app developers with Windows 10. Developers will be able to leverage their .NET and Win32 work and bring this to Windows universal apps. "Sixteen million .NET and Win32 apps are still being used every month on Windows 7 and Windows 8," explains Myerson, so it's clear Microsoft needs to get these into Windows 10.

Microsoft is using some of its HyperV work to virtualize these existing desktop apps on Windows 10. Adobe is one particular test case where Microsoft has been working closely with the firm to package its apps ready for Windows 10. Adobe Photoshop Elements is coming to the Windows Store as a universal app, using this virtualization technology. Performance is key for many desktop apps, so it will be interesting to see if Microsoft has managed to maintain a fluid app experience with this virtualization.

A set of bridges to Windows 10

Collectively, Microsoft is referring to these four new SDKs as bridges or ramps to get developers interested in Windows 10. It's a key moment for the company to really win back developers and prove that Windows is still relevant in a world that continues to be dominated by Android and iOS. The aim, as Myerson puts it, is to get Windows 10 on 1 billion devices within the next two to three years. That's a big goal, and the company will need the support of developers and apps to help it get there.

These SDKs will generate questions among Microsoft's core development community, especially those who invested heavily in the company's Metro-style design and the unique features of Windows apps in the past. The end result for consumers is, hopefully, more apps, but for developers it's a question of whether to simply port their existing iOS and Android work across and leave it at that, or extend those apps to use Windows features or even some design elements. "We want to structure the platform so it's not an all or nothing," says Myerson. "If you use everything together it's beautiful, but that's not required to get started."

Microsoft still has the tricky mix of ported apps to contend with, and that could result in an app store similar to Amazon's, or even one where developers still aren't interested in porting. This is just the beginning, and Windows universal apps, while promising, still face a rocky and uncertain future.


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初の中国産 Ev スポーツカー前途K50発表、2016年内にも生産開始。将来は年50万台と強気目標 [feedly]



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初の中国産 Ev スポーツカー前途K50発表、2016年内にも生産開始。将来は年50万台と強気目標
// Engadget Japanese RSS Feed

中国のデザイン・エンジニアリング企業 CH Auto Technology が、中国企業としては初となる EV スポーツカー、Qiantu K50 Event! を発表しました。2014年の北京オートショーで公開したコンセプトカーをベースに生産モデル化したもので、順調に開発が進めば、2016年内の生産開始を目論みます。


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新フラグシップLg G4発表。本革の背面カバー、F値1.8の明るいカメラ、5.5型量子ドット液晶採用 [feedly]



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新フラグシップLg G4発表。本革の背面カバー、F値1.8の明るいカメラ、5.5型量子ドット液晶採用
// Engadget Japanese RSS Feed

LG電子は新フラグシップスマートフォン LG G4 を発表しました。主な特徴は握ったときの圧力を分散させグリップ感が向上するという本革のバックカバー、5.5インチ量子ドットIPS液晶、LGいわく世界で最も明るいF値1.8の1600万画素カメラ搭載など。世界180以上のキャリアに供給予定。


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